March 25-27
Not much for this week, partially because it was cut off halfway by Easter break and having my turn being sick.
Still, on Monday I had a meeting with the designers and Frank, talking about the meeting and concepting out the map on the whiteboard, walking them through the main missions and how they move the player over the map.
The rest of the day I started, and continued, to create and iterate on more flowcharts—specifically for the main missions.